Oversized buttons, finger switches, blowing tubes, foot pedals, and
other specialized inputs have long been built for gamers who can't hold
onto or efficiently use average controllers (gamepads, keyboards, mice).
Recent speeches from company heads like CEO Satya Nadella and Xbox
chief Phil Spencer have paid lip service to "inclusivity" in computing
and gaming, but this device, the XAC, aims to do the trick by connecting
niche add-ons to standard Microsoft hardware.
After exploring the ways hospitals, charity groups, and non-profit
organizations already help limited-mobility gamers enjoy the hobby (and
pay for unwieldy, specialized gear), in 2015 Microsoft's Xbox research
group started an initiative to build an Xbox-branded hub that can bring
down costs and frustration for users and caretakers alike. One year
later, this skunkworks project received funding and a pathway to become
an official Microsoft retail product...
Strange online hack attempts, like fans cutting Xbox One controllers in
half just to spread buttons out to more easily reachable places, also
suggested that more needed to be done for these players.
Hunter was also frank about the difficulty of getting members of
Microsoft's business team to get on board. "We got the question: how
many [units will sell]?" Hunter says. "We were like, we don’t know! And
we won't know until we ship. The traditional business success metrics...
this doesn’t fit into any of those normal metrics. We had to move the
goalpost. The [return on investment] is different. This is about
allowing more people to play."
I don't think MS can win by associating its product with a feeding tube. This is what games-as-a-service have become already - a subscription based preoccupation delivery. A way to continuously keep depressed, anxious, apathetic kids and young adults hooked. No joke, games have literally become the purpose in life for like a tenth of young males 13-25.
It is kind of a clever move and a backdoor to public support. If crippling game addiction steals time and ambition from kids, we should just go to kids who are already handicapped, this way nobody will notice.
If everybody plays, nobody wins but Microsoft.
The most important thing to understand that staying at hope playing games in a kind of vegetative state is not integration and not inclusion, it's isolation and fake-integration/and fake acceptance. Its also virtual home care, that may not be as cheap as you think. Is virtual social interaction better than no interaction at all, probably, but it's still not real, unlike MS is asserting.
The real nefarious thing is that most big budget games today basically allow infinite spending on things like infinite progression, in-game gambling and in game vanity. They basically prey on the uneducated and mentally handicapped already. Imagine having to explain to you disabled child, why they can't spend as much as all the other cool kids in game.
Wow, Anonymous, I couldn't disagree more. While there are certainly people addicted to games, I'd hardly say it was the norm. And there are benefits -- my son (now 33) struggled to learn to type (AKA keyboard) using Mavis Beacon and other programs but, after playing online games, he, out of necessity, soon was typing far faster than me (and I'm no slouch.) He also learned strategy, leadership skills, and analytical thinking that helped him in his military and government work. (AKA, helping to keep our country safer.)
My daughter was playing educational games from toddlerhood; one, on PBSkids, showed us that she was able to determine which of three one-syllable words was being said, by clicking on the right square -- before she could even talk.
And I've played computer games for a good three decades now (not counting Pong and the primitive console games of the 70s) and I think they're invaluable for not only enjoyment but keeping my brain stretched and challenged. From Skyrim to Dragon Age to Two Point Hospital to word games of all types, I think the hours spent on those games are as fulfilling and valuable as any other use of my time.
I do agree that some games (mostly on the phone) are set up to separate fools from their money with tricks and incremental purchases -- but it's our responsibility to learn, and teach our kids, how those tricks are designed and how to not be fooled.
But, back to the point of the article and the adaptive technology -- I have severe arthritis in my left hand, which has meant my having to say goodbye to games I loved (Skyrim, Dragon Age, and even Stardew Valley) that use that hand extensively. If there are ways to make games accessible to those of us with just one workable hand, I really don't see the down side.
I don't think MS can win by associating its product with a feeding tube. This is what games-as-a-service have become already - a subscription based preoccupation delivery. A way to continuously keep depressed, anxious, apathetic kids and young adults hooked. No joke, games have literally become the purpose in life for like a tenth of young males 13-25.
ReplyDeleteIt is kind of a clever move and a backdoor to public support. If crippling game addiction steals time and ambition from kids, we should just go to kids who are already handicapped, this way nobody will notice.
If everybody plays, nobody wins but Microsoft.
The most important thing to understand that staying at hope playing games in a kind of vegetative state is not integration and not inclusion, it's isolation and fake-integration/and fake acceptance. Its also virtual home care, that may not be as cheap as you think. Is virtual social interaction better than no interaction at all, probably, but it's still not real, unlike MS is asserting.
The real nefarious thing is that most big budget games today basically allow infinite spending on things like infinite progression, in-game gambling and in game vanity. They basically prey on the uneducated and mentally handicapped already. Imagine having to explain to you disabled child, why they can't spend as much as all the other cool kids in game.
Thank you. You just saved me ten minutes of keyboard time. I could not agree more. Marketing, marketing, marketing....
DeleteThere are benefits to gaming.
ReplyDeletehttp://mentalfloss.com/article/65008/15-surprising-benefits-playing-video-games
Wow, Anonymous, I couldn't disagree more. While there are certainly people addicted to games, I'd hardly say it was the norm. And there are benefits -- my son (now 33) struggled to learn to type (AKA keyboard) using Mavis Beacon and other programs but, after playing online games, he, out of necessity, soon was typing far faster than me (and I'm no slouch.) He also learned strategy, leadership skills, and analytical thinking that helped him in his military and government work. (AKA, helping to keep our country safer.)
ReplyDeleteMy daughter was playing educational games from toddlerhood; one, on PBSkids, showed us that she was able to determine which of three one-syllable words was being said, by clicking on the right square -- before she could even talk.
And I've played computer games for a good three decades now (not counting Pong and the primitive console games of the 70s) and I think they're invaluable for not only enjoyment but keeping my brain stretched and challenged. From Skyrim to Dragon Age to Two Point Hospital to word games of all types, I think the hours spent on those games are as fulfilling and valuable as any other use of my time.
I do agree that some games (mostly on the phone) are set up to separate fools from their money with tricks and incremental purchases -- but it's our responsibility to learn, and teach our kids, how those tricks are designed and how to not be fooled.
But, back to the point of the article and the adaptive technology -- I have severe arthritis in my left hand, which has meant my having to say goodbye to games I loved (Skyrim, Dragon Age, and even Stardew Valley) that use that hand extensively. If there are ways to make games accessible to those of us with just one workable hand, I really don't see the down side.