15 May 2015

Twenty


Here's why I'm not getting any more work done today.  Darn you, Miss C.

The image is a screencap of my score of 15 17 20 (finally, but this was in the alternate mode).  The game is here.

There is an alternate mode, which may be easier to start with because it is untimed, but the new tiles appear from above rather than below.  I've scored a 18 in that mode:

I know there are some very skilled games-players on board the blog here.  Have a go, and please share your strategies in the comments.

12 comments:

  1. There was nothing here about how to play this game, so I clicked on one of the links and found I could move one - but only one - of the tiles onto another. I then clicked on the word Twenty and it went to a site that had a description of the game and I could play it on that page, but with the same problem. A few seconds later a pop-up at the top of the page tells me it couldn't find iTunes on my computer!! What?? I didn't ask it to look! No thanks, I'll boringly stick to Freecell....

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  2. Whew. Got to 20 second time on the untimed mode, and maybe seventh try on the timed game, but it felt like I got lucky that time.

    My strategy was to play it somewhat like 2048 - keep the high tiles close to one another in an ordered or nearly-ordered stack on one side. Keep the column next to it empty for easy insertions. Then try to keep the rest of the board as clean as possible, break all joints, and keep the high-number stack accumulating. That got me to 17 or 18 pretty breezily, but after that it becomes more frantic.

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  3. The one you clicked is a prototype, no instructions because it wasn't meant for public consumption.

    Use the first link, twenty.frenchguys.net

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  4. I got it from the app store for my iPhone and played the bloody thing all night. I got to 16 on the timed version (didn't get the untimed.) Pretty addictive.

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  5. 17 as well after about 2 hrs!
    The only tip I can give is when moving tiles out the way try and put them on a consecutive higher number so they drop as they match.
    cheers another phil

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  6. I have been playing this since you posted. (the first link) I was stuck at a score near 20 for days, then figured out a trick. My highest score is 20x3, (3 20s in one game.) For me, after much practice, I came to a strategy similar to Kniffler, forming 3 vertical rows for easy access. But what changed everything was to first join the 1s, then 2s, then the 3s, etc., or at least begin with the lowest numbers and work upward, to keep the board cleared better. If you skip around randomly, they build up more. As it progresses, try to keep the higher numbers near the top. I tend to get too focused the top as the board becomes full, but if you get the chance, check the bottom and push some together so the other tiles will fall and compact, and make more space. Thanks for posting this one! ~ LisaD

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    1. Thanks, Lisa. That seemed to help me - although it's tough to keep columns empty for access once the links start forming.

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    2. Strategic overhangs

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  7. I will go out of the way to break links, even if there is an easier option. I believe the better you get at joining the numbers from small to large, (when you can) the more large numbers you have going at once as it progresses. I just got 20x5! Blew my own mind! ~ LisaD

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    1. You may already have noticed this, LisaD, but I believe the links don't start forming until you create a 10 tile. I tried maximizing my 9s and 8s and 7s (6 or 7 of each) before a 10 formed (via falling tile from above), thinking that might help be access the higher numbers. It didn't work for me, but it might have some potential for an opening strategy.

      I don't know if the 15 tile is the trigger for the triple links or not.

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  8. High score update: scored eight 20s in untimed mode a couple of times now, after being plateaued at 5-sometimes-6 for a while. Higher seems possible.

    Breaking (esp. horizontal) links is important, but linked sections can be moved at the same "price" as single blocks, so it's often worth waiting to be break the links until the linked blocks can all be paired in one move.

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